Really strong concept! I got a few unsolvable maps right away where the houses were too far apart and not enough gas to get there. The sound effects were a little loud but fit the theme. Having the houses change color was really helpful. I would suggest removing the randomizing of the maps and focusing on it as a puzzle game where players are rewarded for finding shorter, quicker trips with less gas.
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I could see this being in a game with an Advance Wars sort of feel. Got to keep the factories supplied.
Really strong concept! I got a few unsolvable maps right away where the houses were too far apart and not enough gas to get there. The sound effects were a little loud but fit the theme. Having the houses change color was really helpful. I would suggest removing the randomizing of the maps and focusing on it as a puzzle game where players are rewarded for finding shorter, quicker trips with less gas.
Thanks for the feedback! I've made it so it's easy to edit the levels by hand so if I ever revisit the game I'll try it out.