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I could see this being in a game with an Advance Wars sort of feel. Got to keep the factories supplied.

Really strong concept! I got a few unsolvable maps right away where the houses were too far apart and not enough gas to get there. The sound effects were a little loud but fit the theme. Having the houses change color was really helpful. I would suggest removing the randomizing of the maps and focusing on it as a puzzle game where players are rewarded for finding shorter, quicker trips with less gas.

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Thanks for the feedback! I've made it so it's easy to edit the levels by hand so if I ever revisit the game I'll try it out.